As digital broadcasting technologies have been advanced, user’s expectations for a realistic and interactive broadcasting service also have been increased. In this paper, we present an object-based 3D audio broadcasting system. This system consists of an authoring tool, a streaming server, and a client. The authoring tool generates an MPEG-4 file, made of multiple audio objects, after adapting several kinds of acoustical effects to the audio objects. The streaming server generates transmission packets, and sends them to the client through the Internet. The client reconstructs the bitstream, and plays the 3D audio with a user interaction. In this paper, we will present the design and implementation method of an object-based 3D audio system and describe the simulation result and applications.
Authors:
Jang, Inseon; Kang, Kyeongok; Lee, Taejin; Park, Gi Yoon
Affiliation:
ETRI
AES Convention:
118 (May 2005)
Paper Number:
6384
Publication Date:
May 1, 2005
Subject:
Miscellaneous Audio Topics
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.