As a result of a long term research work the author presents a new method for creating, improving and applying highest quality “acoustical fingerprints”. Further “ingredients” of the presented room sampling method are known by most audio experts: a loud speaker, regular sound recording equipment and know-how. A basic method was optimised and extended in order to create a new generation of simulation tools for use in music and film post pro studios. A new software was developed to faciliate the process even further. Beneath practical hints for sampling rooms the presentation will include a poetic “virtual acoustic tour” through famous german spaces in multichannel format as well as a preview of the coming generation of complex sound field simulation.
Author:
Kessler, Ralph
Affiliation:
PINGUIN Research and Development
AES Convention:
118 (May 2005)
Paper Number:
6342
Publication Date:
May 1, 2005
Subject:
Spatial Perception and Processing
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