The investigation aimed to discover the effect of involvement in an interactive task on the perception of audio-visual asynchrony in a computer game environment. An experimental game was designed to test the investigated phenomenon. The experiment tested only audio lag conditions. It was found that within the confines of the experimental method, the threshold of perception was increased in the interactive game condition by approximately 40ms (±20ms), which is a small but statistically significant value.
Authors:
Rumsey, Francis; Ward, Peter; Zielinski, Slawomir K.
Affiliation:
Institute of Sound Recording, University of Surrey, Guildford, Surrey, UK
AES Convention:
117 (October 2004)
Paper Number:
6224
Publication Date:
October 1, 2004
Subject:
Audio for Computer Games
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.