The effect of division of attention between the evaluation of multichannel audio quality degradations and involvement in a visual task (playing a computer game) was investigated. Time-variant impairments (drop-outs) were used to provide degradations in audio quality. It was observed that involvement in a visual task may significantly change the results obtained during the evaluation of audio impairments for some experimental conditions.
Authors:
Kassier, Rafael; Zielinski, Slawomir K.; Rumsey, Francis
Affiliation:
Institute of Sound Recording, University of Surrey, Guildford, UK
AES Convention:
115 (October 2003)
Paper Number:
5856
Publication Date:
October 1, 2003
Subject:
Audio for Games
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