The Godot system for the modeling and audible simulation of room acoustics is described, with emphasis on the design of the signal processing portions of the system. The implementation of both the software and hardware portions of the audible simulation subsystem is discussed here; recorded samples of Godot simulations will be presented at the meeting.
Authors:
Walsh, John P.; Rivard, Marcel T.
Affiliation:
Barron and Associates Acoustical Consultants Ltd., Vancouver, B. C., Canada
AES Convention:
72 (October 1982)
Paper Number:
1910
Publication Date:
October 1, 1982
Subject:
Acoustic and Reinforcement Techniques
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