Community

AES Convention Papers Forum

Signal Processing Aspects of Godot: A System for Computer-Aided Room Acoustics Modeling and Simulation

Document Thumbnail

The Godot system for the modeling and audible simulation of room acoustics is described, with emphasis on the design of the signal processing portions of the system. The implementation of both the software and hardware portions of the audible simulation subsystem is discussed here; recorded samples of Godot simulations will be presented at the meeting.

Authors:
Affiliation:
AES Convention: Paper Number:
Publication Date:
Subject:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society