This paper discusses the technical considerations of implementing 3-D audio loudspeaker/headphone algorithms with the multichannel formats available today. Demand for virtual surround sound requires engineers to use multichannel standards in ways never intended by their designers. The consumer audio industry's high expectations and inexperience with virtual audio creates unique engineering issues of which the potential solutions and trade-offs are discussed in this paper.
Authors:
Sincaglia, Nicolas; Rebaud, Sylvain
Affiliation:
Spatializer Audio Labs, Inc., Mountain View, CA
AES Conference:
16th International Conference: Spatial Sound Reproduction (March 1999)
Paper Number:
16-009
Publication Date:
March 1, 1999
Subject:
Spatial Sound Reproduction
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