A set of loudspeakers in a arbitrary 3-D array can be used to create virtual sound source images to a large audience. The problem of maximizing directionality and minimizing panning artifacts is described in a mathematical context. Some solutions to the problem for both static and moving sound source are proposed. These solutions have been implemented and auditioned.
Authors:
Dickins, Glenn; Flax, Matthew; McKeag, Adam; McGrath, David
Affiliation:
Lake DSP, Sydney, Australia
AES Conference:
16th International Conference: Spatial Sound Reproduction (March 1999)
Paper Number:
16-037
Publication Date:
March 1, 1999
Subject:
Spatial Sound Reproduction
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