This paper discusses a two-stage technique for simulating room acoustics. In the first stage an accurate model of the room's acoustical field is generated along with a graphical model of the environment. The second stage uses ambisonics to auralize the rendered sound field in three dimensions in real time.
Authors:
Pope, Jackson; Creasey, David; Chalmers, Alan
Affiliation:
Department of Computer Science, University of Bristol, Bristol, UK
AES Conference:
16th International Conference: Spatial Sound Reproduction (March 1999)
Paper Number:
16-038
Publication Date:
March 1, 1999
Subject:
Spatial Sound Reproduction
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