In game audio and interactive productions, the representation of distance perception is important, but is considered to be difficult to implement. In this paper, a simple system using a combination of open-back headphones and multi-channel speakers was attempted to represent distance perception. A single ambisonics signal is sent to headphones and loudspeakers at the same time, thus representing a distance by changing the volume of both sources. Two experiments and one measurement were conducted with changing conditions. As a result, it was found that distance representation can be improved by selecting headphones with low sound obstruction and processing head-tracking.
Authors:
Ikeda, Tsubasa; Kamekawa, Toru; Marui, Atsushi
Affiliations:
Tokyo University of the arts; Tokyo University of the arts; Tokyo University of the arts(See document for exact affiliation information.)
AES Conference:
AES 2024 International Audio for Games Conference (April 2024)
Paper Number:
3
Publication Date:
April 27, 2024
Subject:
3D audio
immersive audio
headphones
binaural
distance
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