Sound design plays a critical role in enhancing the impact of audio content for video games and immersive environments. However, the subjective nature of sound perception and aesthetics makes it challenging to define the key features for advancing the development of techniques and tools for analyzing, searching, and organizing sound design signals. To address this issue, we conducted a survey of sound design practitioners to identify the most relevant high-level descriptors (HLDs) that define audio aesthetics. The results of this study provide valuable insights into the most important HLDs for various sound design analysis and modeling tasks toward developing computational assistive technologies for game audio.
Authors:
Anderson, Christopher; Carpenter, Craig; Kranabetter, Joshua; Thorogood, Miles
Affiliations:
University of British Columbia; University of British Columbia; UBC; University of British Columbia(See document for exact affiliation information.)
AES Conference:
AES 2024 International Audio for Games Conference (April 2024)
Paper Number:
7
Publication Date:
April 27, 2024
Subject:
High Level Descriptors
Sound Design
Game Audio
Generative
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