This study examined a method of constructing “Virtual Headphones,” in which one set of headphones simulates another. Methods for accurately measuring headphone characteristics and designing a ?lter to construct the virtual headphones were studied. The simulated performance of the designed ?lter was con?rmed through subjective evaluation experiments. The proposed method exhibited physically high simulated performance, but the subjective similarity was not high. The accuracy of simulating high-frequency bands of several kHz and above was necessary for the high subjective simulation performance of the virtual headphones. The need to compensate for differences in individual ear shapes was suggested.
Authors:
Hirai, Haruto; Kawahara, Kazuhiko; Tojo, Nao; Hara, Atsushi; Hamasaki, Kimio
Affiliation:
Kyushu University, Kyushu University, final Inc., final Inc., final Inc.
AES Conference:
AES 2024 International Audio for Games Conference (April 2024)
Paper Number:
23
Publication Date:
April 27, 2024
Subject:
virtual headphone
design of inverse filter
headphone measurement
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