This paper proposes a method for creating immersive audio for a location-based AR experience with limited site access. The approach was developed while designing a commissioned experience for the KMSKA museum in Antwerp, Belgium. The method involves adapting the audio post-production workflow to optimize the translation between the studio and the site, addressing environmental conditions and background noise, and accurately correlating the sound design with the projected video. Compared to linear cinematographic productions, three additional steps were identified: incorporating environmental issues into the production process, overlaying the speaker layout onto the videos, and using a media server for interactivity and localization fine-tuning on-site.
Authors:
DuchĂȘne, Frank; Holm, Jukka
Affiliations:
frankduchene.com, 2PXL Music-Research, PXL University of Applied Sciences and Arts, Hasselt, Belgium; Tampere University of Applied Sciences, Tampere, Finland(See document for exact affiliation information.)
AES Conference:
AES 2023 International Conference on Spatial and Immersive Audio (August 2023)
Paper Number:
10
Publication Date:
August 23, 2023
Subject:
Paper
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.