Community

AES Conference Papers Forum

Using Personal HRTF and Binauralized Headphone Monitoring in Immersive Soundtrack Post Production

Document Thumbnail

The present work uses personal HRTF data with binaural rendering to headphones of an immersive audio reproduction system for creating the complete sound design during the entire creative workflow. In this work, a full immersive sound design in 7.1.2 loudspeaker monitoring format is created for the cinema soundtrack of a short film ‘Saarna’. The paper discusses the benefits and problems encountered when binaural headphone monitoring is used for creating the complete soundtrack instead of the typical loudspeaker based monitoring.

Authors:
Affiliations:
AES Conference:
Paper Number:
Publication Date:
Subject:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society