For over a century, people have been listening to sonic events stored or broadcast as mechanical or electronic representations of sound realized through loudspeakers. Often, the listening space does not contribute to the desired listening experience due to the room acting in essence as a filter and reverberator due to its architectural design. Also, coloration due to the interaction of acoustic signals from spaced loudspeakers can exist. But at the same time, these same effects can be used creatively to enhance the listeners experience and create a more natural sense of localization, depth, and space when working with point sound sources that have electronically generated multi-directional radiation characteristics. The authors have developed a method of 3D sound reproduction based on a multi-channel coincident speaker array and the use of what we like to call in-air sound synthesis techniques. This approach to sound reproduction offers numerous technical benefits and unique opportunities for sonic artistic expression that will be discussed in this paper.
Authors:
Geluso, Paul; Graugaard, Lars; Martin, Donald
Affiliations:
New York University; New York University; New York University(See document for exact affiliation information.)
AES Conference:
AES 2023 International Conference on Spatial and Immersive Audio (August 2023)
Paper Number:
52
Publication Date:
August 23, 2023
Subject:
Paper
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.