Community

AES Conference Papers Forum

Reverberation Loudness Model for Mixed-Reality Audio

Document Thumbnail

Mixed-reality audio systems require a binaural simulation process that perceptually matches the reverberation properties of the local environment surrounding the listener. This is necessary to create experiences where digital audio objects are perceptually congruent with real sounds heard in the user’s environment. Since the playback environment is not determined until rendering time, we need an audio scene description and rendering model that decouples the acoustical properties of individual sound objects from those of the environment. An important aspect of this model is the control of reverberation loudness for each sound object. We provide a method for reverberation loudness parametrization and real-time control in mixed-reality and other interactive audio applications where the decoupling of sound-source properties and environment properties is desired.

Authors:
Affiliation:
AES Conference:
Paper Number:
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society