Resonance Audio is an open source project designed for creating and controlling dynamic spatial sound in Virtual & Augmented Reality (VR/AR), gaming or video experiences. It also provides integrations with popular game development platforms and digital audio workstations (as a preview plugin). Resonance Audio binaural decoder is used in YouTube to provide binaural rendering of 360/VR videos. This paper describes the core sound spatialization algorithms used in Resonance Audio and can be treated as a companion to the Resonance Audio C++ / MATLAB library source code.
Authors:
Gorzel, Marcin; Allen, Andrew; Kelly, Ian; Kammerl, Julius; Gungormusler, Alper; Yeh, Hengchin; Boland, Francis
Affiliations:
Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Trinity College, Dublin, Ireland(See document for exact affiliation information.)
AES Conference:
2019 AES International Conference on Immersive and Interactive Audio (March 2019)
Paper Number:
68
Publication Date:
March 17, 2019
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