Community

AES Conference Papers Forum

Aesthetic Modification of Room Impulse Responses for Interactive Auralization

Document Thumbnail

Interactive auralization workflows in games and virtual reality today employ manual markup coupled to designer-specified acoustic effects that lack spatial detail. Acoustic simulation can model such detail, yet is uncommon because realism often does not perfectly align with aesthetic goals. We show how to integrate realistic acoustic simulation while retaining designer control over aesthetics. Our method eliminates manual zone placement, provides spatially smooth transitions, and automates re-design for scene changes. It proceeds by computing perceptual parameters from simulated impulse responses, then applying transformations based on novel modification controls presented to the user. The result is an end-to-end physics-based auralization system with designer control. We present case studies that show the viability of such an approach.

Authors:
Affiliations:
AES Conference:
Paper Number:
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society