AES Conference Papers Forum

Applied Multichannel Recording of a Contemporary Symphony Orchestra for Virtual Reality

Document Thumbnail

Capturing musical performances for Virtual Reality (VR) is of growing interest to engineers, cultural organisations and the public. The application of ambisonic workflows in conjunction with binauralisation through head related transfer functions enables perception and localisation of sound sources within three dimensional space, crucially enabling height perception. While there are many excellent examples of orchestral recordings in VR, however, few make use of the height perception and favour ‘on stage’ horizontal positioning. This engineering brief presents a contemporary symphony orchestral performance captured with multichannel spot recordings and produced in second order ambisonics in which 51 performers were individually split and positioned across five levels of the performance space. The paper looks to critically discuss the methods employed addressing the workflow through pre-production, capture and post-production.

AES Conference:
Paper Number:
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society