This paper summarises recent developments at the Acoustics Lab, Aalto University, Finland, regarding real-time implementations of both fundamental and advanced methods for spatialisation, production, visualisation, and manipulation of spatial sound scenes. The implementations can be roughly categorised into panning tools, for both binaural and arbitrary loudspeaker setups, and linear processing tools based on the Ambisonics framework; the latter of which includes: decoders for loudspeakers or headphones and sound scene activity visualisers, which are based on either non-parametric beamforming or parametric high-resolution methods. Additionally, more advanced reproduction and spatial editing tools are detailed, which are based on the parametric COMPASS framework.
Authors:
McCormack, Leo; Politis, Archontis
Affiliation:
Aalto University, Espoo, Finland
AES Conference:
2019 AES International Conference on Immersive and Interactive Audio (March 2019)
Paper Number:
111
Publication Date:
March 17, 2019
Download Now (3.5 MB)
This paper is Open Access which means you can download it for free.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.