Community

AES Conference Papers Forum

In-Virtualis: A Study on the Impact of Congruent Virtual Reality Environments in Perceptual Audio Evaluation of Loudspeakers

Document Thumbnail

The practical benefits of conducting evaluations of acoustical scenes in laboratory settings are evident in the literature. Such approaches, however, may implicate an audio-visual incongruity, as assessors are physically in a laboratory room, whilst auditioning another, e.g., an auditorium. In this report it is hypothesised that presenting congruent audio-visual stimuli improves the experience of an auralised sound field. Measured sound fields were reproduced over a 3D loudspeaker array. Experts assessors evaluated those in two visual conditions: a congruent room, and a dark environment. The results indicate a tendency towards improved plausibility and decreased task-difficulty for congruent conditions. Visual conditions did not reveal a statistical significance indicating the need of further experiments with a larger sample-size, interface improvements, and realistic graphics.

Authors:
Affiliations:
AES Conference:
Paper Number:
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:
Username:
Password:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society