The human auditory system is more accurate at localizing sounds in front than at lateral, rear, and elevated directions. In virtual reality applications, where Ambisonic audio is presented to the user binaurally (over headphones) in conjunction with a head-mounted display, it is imperative that audio in the frontal direction is as accurate as possible. This paper presents a method for improving frontal high frequency reproduction of binaural Ambisonic rendering through a novel adaptation of the diffuse-?eld equalization technique to exploit the non-uniform directional sensitivity of human hearing. The method is evaluated via spectral difference and a height localization model, and results show improved frontal reproduction at the expense of lateral ?delity.
Authors:
McKenzie, Thomas; Murphy, Damian; Kearney, Gavin
Affiliation:
University of York, York, UK
AES Conference:
2018 AES International Conference on Audio for Virtual and Augmented Reality (August 2018)
Paper Number:
P6-3
Publication Date:
August 11, 2018
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.