What a user sees in augmented reality is only part of the experience. To create a truly compelling journey, we must augment what a user hears in reality as well. In this paper we consider “Augmented Audio” to be the sound of AR, and discuss a technique by which the binaural rendering of virtual sounds (“Augmented”) is combined with the manipulation of the real-world sound surrounding a listener (“Reality”). We outline the unique challenges that arise when designing audio experiences for AR, and document the current state-of-the-art for Augmented Audio solutions. Using the Sennheiser AMBEO Smart Headset as a case study, we describe the essential features of an Augmented Audio device and its integration with an AR application.
Author:
Jacuzzi, Giordano
Affiliation:
Sennheiser Strategic innovation, San Francisco, CA, USA
AES Conference:
2018 AES International Conference on Audio for Virtual and Augmented Reality (August 2018)
Paper Number:
P1-2
Publication Date:
August 11, 2018
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