This paper discusses the different aspects of mixing for 360-degree multi-camera live music videos. We describe our two spatial audio production workflows, which were developed and fine-tuned through a series of case studies including rock, pop, and orchestral music. The different genres were chosen to test if the production tools and techniques were equally efficient for mixing different types of music. In our workflows, one of the most important parts of the mixing process is to match the Ambisonics mix with a stereo reference. Among other things, the process includes automation, proximity effects, creating a sense a space, and managing transitions between cameras.
Authors:
Holm, Jukka; Malyshev, Mark
Affiliation:
Tampere University of Applied Sciences, Tampere, Finland
AES Conference:
2018 AES International Conference on Audio for Virtual and Augmented Reality (August 2018)
Paper Number:
P1-3
Publication Date:
August 11, 2018
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.