“Co-immersion” refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. Environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. Objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for “face-to-face” quality. Here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users’ sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. Eliminating the need for explicit judgments, Odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. Supported by NIH-R41-DC16578.
Authors:
Stecker, G. Christopher; Moore, Travis M.; Folkerts, Monica; Zotkin, Dmitry; Duraiswami, Ramani
Affiliations:
Vanderbilt University School of Medicine, Nashville, TN, USA; Vanderbilt Brain Institute, Nashville, TN, USA; Auditory Space, LLC, Sheridan, WY, USA; Visisonics Corp, College Park, MD, USA(See document for exact affiliation information.)
AES Conference:
2018 AES International Conference on Audio for Virtual and Augmented Reality (August 2018)
Paper Number:
P2-3
Publication Date:
August 11, 2018
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