“Co-immersion” refers to the perception of real or virtual objects as contained within or belonging to a shared multisensory scene. Environmental features such as lighting and reverberation contribute to the experience of co-immersion even when awareness of those features is not explicit. Objective measures of co-immersion are needed to validate user experience and accessibility in augmented-reality applications, particularly those that aim for “face-to-face” quality. Here, we describe an approach that combines psychophysical measurement with virtual-reality games to assess users’ sensitivity to room-acoustic differences across concurrent talkers in a simulated complex scene. Eliminating the need for explicit judgments, Odd-one-out tasks allow psychophysical thresholds to be measured and compared directly across devices, algorithms, and user populations. Supported by NIH-R41-DC16578.
Stecker, G. Christopher; Moore, Travis M.; Folkerts, Monica; Zotkin, Dmitry; Duraiswami, Ramani
Affiliations: Vanderbilt University School of Medicine, Nashville, TN, USA; Vanderbilt Brain Institute, Nashville, TN, USA; Auditory Space, LLC, Sheridan, WY, USA; Visisonics Corp, College Park, MD, USA(See document for exact affiliation information.)
AES Conference: 2018 AES International Conference on Audio for Virtual and Augmented Reality (August 2018)
Paper Number: P2-3
Publication Date: August 11, 2018
No AES members have commented on this paper yet.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.