In this brief, we present technical details of an audio-visual installation based on sound ?eld rendering and re-production with higher-order ambisonics (HOA), at Yamaha’s headquarters in Hamamatsu, Japan. The 3D audio content creation was done using a 3D audio enabled Digital Audio Workstation (DAW). We review the system and the content creation work?ow, and discuss possible directions of future immersive 3D/VR audio content creation tools. The installation will be open to the public from June 2018.
Kaneko, Shoken; Okumura, Hiraku
Affiliation: Yamaha Corporation, Japan, Kyoto University
AES Conference: 2018 AES International Conference on Spatial Reproduction - Aesthetics and Science (July 2018)
Paper Number: EB2-5
Publication Date: July 30, 2018
Session Subject: Sound field reproduction; Immersive audio; Spatial audio; 3D audio; Higher-order ambisonics; Installation
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