Object-based spatial audio is an approach for interactive three-dimensional audio reproduction. This concept not only changes how creators interact with audio content, but also how it is saved and transmitted. Hence, a new process in the reproduction chain called rendering was established. The rendering process generates loudspeaker signals out of an object-based scene. Although recording and mixing have been subject to research in recent years, concepts for object-based mastering are nearly missing. The main difference compared to channel-based mastering is that instead of adjusting loudspeaker channels, audio objects need to be altered. This requires a fundamentally new concept for mastering. In this paper, a new method for mastering object-based audio is presented.
Authors:
Hestermann, Simon; Seideneck, Mario; Sladeczek, Christoph
Affiliation:
Fraunhofer Institute for Digital Media Technology IDMT, Ilmenau, Germany
AES Conference:
2018 AES International Conference on Spatial Reproduction - Aesthetics and Science (July 2018)
Paper Number:
P10-2
Publication Date:
July 30, 2018
Session Subject:
object-based audio; mastering; spatial sound reproduction
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.