Object based sound creation, packaging, and playback of content is now prevalent in the Cinema and Home Theater, delivering immersive audio experiences. This has paved the way for Virtual Reality sound where precision of sound is necessary for complete immersion in a virtual world.
Authors:
Susal, Joel; Krauss, Kurt; Tsingos, Nicolas; Altman, Marcus
Affiliations:
Dolby Laboratories, San Francisco, CA, USA; Dolby Germany GmbH, Nuremberg, Germany(See document for exact affiliation information.)
AES Conference:
2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number:
4-4
Publication Date:
September 21, 2016
Subject:
Capture, Rendering, and Mixing for VR
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