Object based audio offers several new possibilities during the sound mixing process. While stereophonic mixing techniques are highly developed, not all of them generate promising results in an object-based audio environment. An outstanding feature is the new approach of positioning sound objects in the musical sound scene, providing the opportunity of stable localization throughout the whole listening area. Previous studies have shown that even if object-based audio reproduction systems can enhance the playback situation, the critical and guiding attributes of the mix are still uncertain. This study investigates the impact of different spatial distributions of sound objects on listener preference, with a special emphasis on the distinction of high attention foreground parts of the presented music track.
Hold, Christoph; Nagel, Lukas; Wierstorf, Hagen; Raake, Alexander
Affiliations: Technische Universität Berlin, Berlin, Germany; Technische Universität Ilmenau, Ilmenau, Germany(See document for exact affiliation information.)
AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number: 7-2
Publication Date: September 21, 2016
Subject: Music for VR/AR Projects
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