This paper presents a case study of the production of a virtual reality experience with object-based 3D audio rendering using professional tools and workflows. An object-based production was created using a common digital audio workstation with real-time dynamic binaural sound rendering and visual monitoring of the scene on a head-mounted display. The Audio Definition Model is a standardized meta-data model for representing audio content including object-based, channel-based, and scene-based 3D audio. Using the Audio Definition Model the object-based audio mix could be exported to a single WAV file. Plug-ins were built for a game engine in which the virtual reality application and the graphics were authored to allow import of the object-based audio mix and custom dynamic binaural rendering.
Authors:
Pike, Chris; Taylor, Richard; Parnell, Tom; Melchior, Frank
Affiliation:
BBC Research and Development, Salford, Greater Manchester, UK
AES Conference:
2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number:
2-1
Publication Date:
September 21, 2016
Subject:
Real-World Case Studies
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