“Immersion [...] is a perception of being physically present in a non-physical world.” It is critical to think about immersive audio for live music streaming because giving listeners the illusion of being transported to a different acoustic environment makes the experience of streaming much more real. In this paper we are describing various approaches to enable audio engineers to create immersive audio content for live streaming, whether using existing tools and network infrastructure and delivering static binaural audio, or getting ready for emerging tools and workflows for Virtual Reality streaming.
Kares, Johannes; Larcher, Veronique
Affiliations: Sennheiser, Wien, Austria; Sennheiser, Switzerland(See document for exact affiliation information.)
AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number: 5-1
Publication Date: September 21, 2016
Subject: Streaming Immersive Audio Content
No AES members have commented on this paper yet.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.