This paper investigates the rendering of moving sound sources in the context of real-world loudspeaker arrays and virtual loudspeaker arrays for binaural listening in VR experiences. Near Field compensated Higher Order Ambisonics (HOA) and Vector Base Amplitude Panning (VBAP) are investigated for both spatial accuracy and tonal coloration with moving sound source trajectories. A subjective listening experiment is presented over 6, 26, and 50 channel real and virtual spherical loudspeaker configurations to investigate accuracy of spatial rendering and tonal effects. The results show the applicability of different degrees of VBAP and HOA to moving source rendering and illustrate subjective similarities and differences to real and virtual loudspeaker arrays.
Hughes, Sam; Kearney, Gavin
Affiliation: University of York, York, UK
AES Conference: 2016 AES International Conference on Audio for Virtual and Augmented Reality (September 2016)
Paper Number: 1-1
Publication Date: September 21, 2016
Subject: Sound Localization in 3D Space
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