Object-based audio is gaining momentum as a means for future audio productions to be format-agnostic and interactive. Recent standardization developments make recommendations for object formats, however the capture, production and reproduction of reverberation is an open issue. In this paper, we review approaches for recording, transmitting and rendering reverberation over a 3D spatial audio system. Techniques include channel-based approaches where room signals intended for a specific reproduction layout are transmitted, and synthetic reverberators where the room effect is constructed at the renderer. We consider how each approach translates into an object-based context considering the end-to-end production chain of capture, representation, editing, and rendering. We discuss some application examples to highlight the implications of the various approaches.
Authors:
Coleman, Philip; Franck, Andreas; Jackson, Philip; Hughes, Richard; Remaggi, Luca; Melchior, Frank
Affiliations:
Acoustics Research Centre, University of Salford, Salford, UK; BBC Research and Development, Salford, UK; Centre for Vision, Speech and Signal Processing, university of Surrey, Guildford Surrey, UK; Institute for Sound and Vibration Research, university of Southampton, Southampton, Hampshire, UK(See document for exact affiliation information.)
AES Conference:
60th International Conference: DREAMS (Dereverberation and Reverberation of Audio, Music, and Speech) (January 2016)
Paper Number:
2-3
Publication Date:
January 27, 2016
Subject:
Paper Session 2
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