The object-based audio approach can provide the audience with a new immersive sound experience that so far could not be achieved with conventional channel-based productions. Moved by these benefits, the interest of the media industry in applying this concept has increased dramatically in the recent years. However, the object-based approach does not only imply an improved listening experience, but it also brings a much more flexible workflow and new possibilities to sound engineers, from the recording process to the playback systems. This paper presents the results of a research project in this regard, in order to provide the creative production process with a flexible and simple workflow using the advantages of the object-based audio technologies.
Authors:
Gasull Ruiz,Alejandro; Sladeczek, Christoph; Sporer, Thomas
Affiliation:
Fraunhofer Institute for Digital Media Technolgy IDMT, Ilmenau, Germany
AES Conference:
57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet (March 2015)
Paper Number:
5-1
Publication Date:
March 6, 2015
Subject:
Next-generation immersive audio for cinema and home: Creation
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