This paper gives an overview on how immersive sound and interactive audio objects can be used in sports TV broadcasting with regard to the characteristic sound elements of different sport families. New broadcast standards target at bringing object based audio and 3D-Audio to the homes. Once the technical infrastruc- ture has been established, content is needed to make use of the innovative features. Sports TV broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. Some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports TV more exciting.
Authors:
Scuda, Ulli; Stenzel, Hanne; Baxter, Dennis
Affiliations:
DennisBaxterSound LLC, Atlanta, GA, USA; Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany(See document for exact affiliation information.)
AES Conference:
57th International Conference: The Future of Audio Entertainment Technology – Cinema, Television and the Internet (March 2015)
Paper Number:
5-2
Publication Date:
March 6, 2015
Subject:
Production and distribution technology and techniques
Click to purchase paper as a non-member or you can login as an AES member to see more options.
No AES members have commented on this paper yet.
To be notified of new comments on this paper you can
subscribe to this RSS feed.
Forum users should login to see additional options.
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.