Musical user-generated content (UGC) in games is usually disconnected from gameplay, running in the background rather than being integrated into the game. As a result, players may lose their emotional connection to the game’s narrative or action, disrupting immersion and reducing enjoyment. Here we describe a system for integrating user playlists, what we have termed musical UGC, into games. The system, Veemix, allows for the simultaneous integration of music into games using keyword tags and social ranking, while allowing for the collection and storage of semantic data about the music that can be used for music information retrieval purposes. We outline two iterations of the system in the form of a Unity plugin for iOS using streaming and user device music.
Collins, Karen; Hodge, Alexander; Dockwray, Ruth; Karpalos, Bill
Affiliations: University of Waterloo, Waterloo, ON, Canada; University of Chester, Chester, UK; University of Ontario Institute of Technology, Oshawa, ON, Canada(See document for exact affiliation information.)
AES Conference: 56th International Conference: Audio for Games (February 2015)
Paper Number: 2-3
Publication Date: February 11, 2015
Subject: Generative Music Systems
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