Accurate spatial audio representation is vital in video games. A significant number of gamers experience audio using headphones, and this number is likely to grow. The majority of games do not offer headphone specific mixes, but the recent popularity of surround headphones and headphone virtualisation features on AV receivers has helped with this. With all the spatial information (including vertical cues) available to games, game audio engines are in a good position to provide a better binaural mix. However such a binaural mix can be at conflict with the player’s use of external audio equipment, which may not be aware that the signal received, is already virtualised. This articles aims to raise awareness of this risk.
Author:
Digenis, Aristotel
Affiliation:
FreeStyleGames (Activision), Leamington Spa, UK
AES Conference:
56th International Conference: Audio for Games (February 2015)
Paper Number:
4-1
Publication Date:
February 11, 2015
Subject:
Spatial Audio in Games
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