Second Life is the most popular “metaverse,” or on-line virtual world, and also the longest-established, founded by Linden Research Inc in 2003. It today has over 12 million “residents” – real-world people who are represented “in-world” by a unique “avatar” – and in general up to 60,000 residents are in-world at any one time. Enjoying live and recorded music is extremely popular in Second Life. The technology for getting music – whether live performance, a DJ set or the equivalent of a radio program – into Second Life is related to that used in regular internet “radio” but with some significant differences and special considerations. This paper provides a practical overview of the music production and distribution chain in Second Life, and how to maximize audio quality and effectiveness in this virtual environment.
Author:
Elen, Richard
Affiliation:
Brideswell Associates
AES Conference:
UK 23rd Conference: Music Everywhere (April 2008)
Paper Number:
16
Publication Date:
April 9, 2008
Subject:
Consumer audio
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