Despite the rapid development in acoustics calculation software during the last couple of decades, such advances have not been achieved uniformly. Various demands in different disciplines have shifted the focus to a number of different aspects of the calculations. Methods in game development have focused on speed and optimized calculation times to achieve interactive sound rendering, whilst engineering methods have concentrated in achieving accuracy for reliable predictions. This paper presents a flexible, expandable and adjustable framework for the development of fast and accurate acoustics calculations both for game development and engineering purposes. It decomposes the process of acoustic calculations for 3D environments into distinct calculation steps and allows third party users to adjust calculation methodologies according to their needs.
Authors:
Charalampous, Panagiotis; Economou, Panos
Affiliation:
P. E. Mediterranean Acoustics Research and Development, Limassol, Cyprus
AES Conference:
49th International Conference: Audio for Games (February 2013)
Paper Number:
3-4
Publication Date:
February 6, 2013
Subject:
Spatial Audio in Games
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