AES Conference Papers Forum

The Future of Adaptive Game Music: The Continuing Evolution of Dynamic Music Systems in Video Games

Document Thumbnail

This paper examines what the future may hold for adaptive music in video games. Discussions are focused on technical developments in music production software, game audio middleware, and gaming interfaces, and what these could mean for dynamic music systems. Specifically, the heralding of an industry-standard interactive audio transferable file type, the increasingly standardized functionality and appearance of game audio middleware, the blurring of the lines between DAW and middleware, improved real-time audio effects, generative music and MIDI-based capabilities in game engines, and the use of new player-state-based data input streams to inform and personalize music experiences on a player-by player basis, are explored.

AES Conference:
Paper Number:
Publication Date:

Click to purchase paper as a non-member or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

AES - Audio Engineering Society