In this paper we investigate whether sound design guidelines used to improve navigation in a train station can be applied in providing navigation guidelines in a maze game. For this purpose, we designed a maze game and augmented it with auditory cues useful for the navigation of the maze. A between-subject experiment showed that auditory cues significantly reduce the time needed to complete the maze.
Authors:
Dahlstrøm, Kevin; Gajhede, Nicolai; Jacobsen, Søren K.; Jakobsen, Niklas S.; Lang, Søren; Rasmussen, Magnus L.; Sikstrom, Erik; Serafin, Stefania
Affiliation:
Aalborg University Copenhagen, Copenhagen, Denmark
AES Conference:
49th International Conference: Audio for Games (February 2013)
Paper Number:
2-3
Publication Date:
February 6, 2013
Subject:
Perception of Interactive Audio
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