This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.
Author:
Bøttcher, Niels
Affiliation:
Aalborg University, Copenhagen, Denmark
AES Conference:
49th International Conference: Audio for Games (February 2013)
Paper Number:
2-1
Publication Date:
February 6, 2013
Subject:
Perception of Interactive Audio
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