The Electronic Game industry is becoming a bigger part of the audio production world every day. Proposals for stand-alone degree programs for colleges, schools and universities have appeared recently but this paper proposes that electronic game audio be an integral part of a general curriculum in audio production, along with established components such as sound for film and studio recording.
Author:
Sarisky, Mark J.
Affiliation:
The Art Institute of Austin, Austin, TX, USA
AES Conference:
41st International Conference: Audio for Games (February 2011)
Paper Number:
1-1
Publication Date:
February 2, 2011
Subject:
Audio for Games: Education and Standardization
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