In This Section
Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
Accurate Calculation of Radiation and Diffraction from Loudspeaker Enclosures at Low Frequency - June 2013
New Measurement Techniques for Portable Listening Devices: Technical Report - October 2013
AES Conference Papers Forum
Integrating "Audio for Games" Into the Modern Audio Production Curriculum
The Electronic Game industry is becoming a bigger part of the audio production world every day. Proposals for stand-alone degree programs for colleges, schools and universities have appeared recently but this paper proposes that electronic game audio be an integral part of a general curriculum in audio production, along with established components such as sound for film and studio recording.
No AES members have commented on this paper yet.
Subscribe to this discussion
Start a discussion!
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.