Application of auditory rendering in simulation and gaming currently focuses in providing information of object category detection such that user’ auditory experience during the virtual interaction seems unrealistic. In this work, auralizations of small and large, open and closed spaces with the impact of a variety of architectural elements are synthesized using common techniques in computer-simulation. Virtual spaces were modeled based on localization of critical elements and visualization of the sound field obtained from field-measurement. Noticeable differences of the auditory sensation are measured through the use of subjective evaluation. This integrated method enables to indicate to what extent the simulation modeling is required to create a realistic auditory rendering that enhance the visual sensation.
Authors:
Utami, Sentagi S.; Navvab, Mojtaba; Corey, Jason
Affiliation:
University of Michigan, Ann Arbor, MI, USA
AES Conference:
41st International Conference: Audio for Games (February 2011)
Paper Number:
4-4
Publication Date:
February 2, 2011
Subject:
Spatial Audio
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