It is proposed a new method for more realistic and less repetitive sound effects for video games. Preserving the main characteristics of the sound, the method synthesizes and manipulates sound based on the wavelet packet transform of the signal. The coefficients of the transform can be used for manipulations in the frequency and temporal spectra, leading to different sounds. They can also be shuffled in time in a continuous synthesis, creating a continuous sound texture.
Authors:
Silva, Bruno; Mendes, Rafael Santos
Affiliation:
State University of Campinas (UNICAMP), Campinas, Sao Paulo, Brazil
AES Conference:
41st International Conference: Audio for Games (February 2011)
Paper Number:
P1-5
Publication Date:
February 2, 2011
Subject:
Audio for Games
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