In This Section
Perceptual Effects of Dynamic Range Compression in Popular Music Recordings - January 2014
Accurate Calculation of Radiation and Diffraction from Loudspeaker Enclosures at Low Frequency - June 2013
New Measurement Techniques for Portable Listening Devices: Technical Report - October 2013
AES Conference Papers Forum
UGen++ —An Audio Library: Teaching Game Audio Design and Programming
Teaching sound designers and teaching audio programmers are clearly different activities reflected by these distinct roles in the games industry. Existing middleware and APIs such as FMOD and Wwise offer good experiences in terms of the process of communication and collaboration between audio programmers and sound designers. This paper presents UGen++, an audio library with both a high level and low-level interface. The high level interface is simple yet powerful enough for sound designers to learn synthesis and audio processing concepts while giving them an awareness of the requirements of the programming role. The low level system is extensible enough to teach fundamental audio programming concepts and software design while giving an awareness of the sound designer role.
No AES members have commented on this paper yet.
Subscribe to this discussion
Start a discussion!
If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.