Journal Forum

Clean Audio for TV broadcast: An Object-Based Approach for Hearing-Impaired Viewers - April 2015
1 comment

Audibility of a CD-Standard A/DA/A Loop Inserted into High-Resolution Audio Playback - September 2007

Sound Board: Food for Thought, Aesthetics in Orchestra Recording - April 2015

Access Journal Forum

AES Conference Papers Forum

Local Sound Field Synthesis by Virtual Secondary Sources

Sound field synthesis techniques like Wave Field Synthesis and Higher-Order Ambisonics aim at the physical synthesis of a desired sound field over an extended listening area. However, for practical setups the accuracy up to which the desired sound field can be synthesized over an extended area is limited. For certain applications it is desirable to limit the spatial extent of the listening area in order to increase the accuracy within this limited region for a given loudspeaker arrangement. Local sound field synthesis aims at a higher accuracy within a local listening area. An approach to local sound field synthesis is presented that is based on the concept of using virtual loudspeakers that are placed more densely around the local listening area than the existing loudspeakers. The approach is illustrated using Wave Field Synthesis as an example.

AES Conference:
Paper Number:
Publication Date:

Click to purchase paper or you can login as an AES member to see more options.

No AES members have commented on this paper yet.

Subscribe to this discussion

RSS Feed To be notified of new comments on this paper you can subscribe to this RSS feed. Forum users should login to see additional options.

Start a discussion!

If you would like to start a discussion about this paper and are an AES member then you can login here:

If you are not yet an AES member and have something important to say about this paper then we urge you to join the AES today and make your voice heard. You can join online today by clicking here.

Facebook   Twitter   LinkedIn   Google+   YouTube   RSS News Feeds  
AES - Audio Engineering Society