With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player's gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.
Affiliation: New York University
AES Conference:35th International Conference: Audio for Games (February 2009)
Publication Date:February 1, 2009
Subject:Audio for Games
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