Binaural reproduction over loudspeakers represents a very promising technique for PC and console gaming applications. Its performance could, however, significantly improve by the incorporation of in-situ plant measurement in its implementation. We present such in-situ plant measurement results for various real rooms and we give a detailed analysis of the optimal choice of parameters for their inversion and of the expected improvements in the performance of the system.
Authors:
Delikaris-Manias, Simeon; Papadopoulos, Timos
Affiliations:
Paul Gillieron Acoustic Design, London, UK; Institute of Sound and Vibration Research (ISVR), Southampton, UK(See document for exact affiliation information.)
AES Conference:
35th International Conference: Audio for Games (February 2009)
Paper Number:
26
Publication Date:
February 1, 2009
Subject:
Spatial Audio in Games
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