7.1, HDMI 1.3 and 3D speaker configurations could potentially improve game audio beyond the scope of 5.1 cinema surround, but there are practical issues including ergonomics, compatibility and the lack of standard layouts. The paper explores possibilities and trade-offs and outlines a basis for standardisation. It seeks to justify the need for collaboration across the game and audio industry so that consumers benefit, rather than just get more confused. While there are still details that need to be agreed, the paper illustrates an set of approaches that give high quality 3D with equipment that is fast becoming the new consumer standard, while remaining closely compatible with existing CD and DVD mixes.
Author:
Goodwin, Simon N.
Affiliation:
Codemasters, Southam, UK
AES Conference:
35th International Conference: Audio for Games (February 2009)
Paper Number:
19
Publication Date:
February 1, 2009
Subject:
Spatial Audio in Games
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